How to install the Hawk Series Lightbar.

Located in the main directory of the folder you will see the following:
   - beaconLight20
   - beaconLight20.i3d
   - Hawk

To install, simply import the beaconLight20 into your modification.
Once imported and placed, copy the bellow segment into your i3d mappings located in your mods XML file.
Be sure to replace the node= information with the correct node location inside of your mod.
		<i3dMapping id="beaconLight20" node="0>0|8|7"/>
		<i3dMapping id="beaconLight08_1" node="0>0|8|7|3"/>
		<i3dMapping id="beaconLight08_2" node="0>0|8|7|4"/>
		<i3dMapping id="beaconLight08_3" node="0>0|8|7|5"/>
		<i3dMapping id="beaconLight08_4" node="0>0|8|7|6"/>
		<i3dMapping id="beaconLight08_5" node="0>0|8|7|7"/>
		<i3dMapping id="strobeLight_1" node="0>0|8|7|9"/>
		<i3dMapping id="strobeLight_2" node="0>0|8|7|10"/>
		<i3dMapping id="strobeLight_3" node="0>0|8|7|11"/>
		<i3dMapping id="strobeLight_4" node="0>0|8|7|12"/>
		<i3dMapping id="strobeLight_5" node="0>0|8|7|13"/>
		<i3dMapping id="strobeLight_6" node="0>0|8|7|14"/>
		<i3dMapping id="strobeLight_7" node="0>0|8|7|15"/>
		<i3dMapping id="strobeLight_8" node="0>0|8|7|16"/>

Once this is completed, place the following code in your lighting section of the XML
	<beaconLights>
			<beaconLight node="beaconLight08_1" filename="Hawk/beaconLight08.xml" variationName="ROTATE"/>
			<beaconLight node="beaconLight08_2" filename="Hawk/beaconLight08.xml" variationName="ROTATE"/>
			<beaconLight node="beaconLight08_3" filename="Hawk/beaconLight08.xml" variationName="ROTATE"/>
			<beaconLight node="beaconLight08_4" filename="Hawk/beaconLight08.xml" variationName="ROTATE"/>
			<beaconLight node="beaconLight08_5" filename="Hawk/beaconLight08.xml" variationName="ROTATE"/>
			<beaconLight node="strobeLight_1" filename="Hawk/strobeLight01.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_2" filename="Hawk/strobeLight01ALT.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_3" filename="Hawk/strobeLight01.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_4" filename="Hawk/strobeLight01ALT.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_5" filename="Hawk/strobeLight02ALT.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_6" filename="Hawk/strobeLight02.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_7" filename="Hawk/strobeLight02.xml" variationName="BLINK"/>
			<beaconLight node="strobeLight_8" filename="Hawk/strobeLight02ALT.xml" variationName="BLINK"/>
        </beaconLights>

Once completed you are now down to the final part.
Simply copy the Hawk folder from the zip directory into the main directory of your modification, this will allow the Lightbar to grab all neccessary components & textures to make the lighting feature work.
And thats it your done!

Feel free to use on your creations, just simply credit KretnGaming/HuiaModifications

If you have any trouble please feel free to reach out in our discord.
https://discord.gg/A2TsWpD2Sx